Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

Sunday, October 11, 2009

Blog Slacker and Electronic Fasts

Shockingly, I almost forgot that I have a blog. How does one forget that?


In some ways, that is a good thing. I'm busy enough to have other things on my mind. But, it is surprising how fast it puts you out of touch. Combine that with forgetting that I have a Facebook account and I must be completely anti-social.


Work is keeping me busy. I'm training a few folks and going to help manage a new contract. This is a good thing. One of the folks I'm training is taking on some of my old job responsibilities and freeing me up to think bigger. That is a good thing. I know the details, but prefer to think big picture.

So, this is my excuse. Blogging just hasn't been on the mind. I wonder if more of us will start having "electronic fasts" just to have some alone time. Thoughts, or are you not accessing my blog because you're on one right now?

Monday, October 27, 2008

Lynda.com - good training site


I've been managing the development of e-learning for so many years now that I've lost a lot of skills in graphic and web development. Now that I'm continuing work on my family photo project I'm  realizing that it's time to refresh my skills.

I'm just activating my http://www.lynda.com/ account. This is a great site. You pay about $250 a year and get access to all of their training in Adobe products (as well as Macromedia) and HTML, javascript, etc. Plus, they update the trainings every time a new version comes out.

I took some of the Adobe Photoshop Elements course this weekend. You get to listen to them lead you through the actions on the screen. And, you don't actually see the person which is good because talking heads don't add a lot of value. We tend to pollute our online products with these way too much at work. But, I digress. I think the training is created in Captivate or Camtasia for those that like those two products. I can't believe I'm having to revert to Photoshop Elements, but when I'm ready to get back into Photoshop there will be a training on that as well.

Now, if I can just stop researching photography classes and just take one. I think I may end up taking that one offline though. It's my personal pre-requisite to buying a new camera and it's a little bit more of a hands on skill, don't you think?

Sunday, July 20, 2008

Facebook - Friends for Sale

A few months ago I kept getting messages informing me that different friends had purchased me on Facebook. It sounded too weird to me and so I never checked into it because any widget you "check into" on Facebook seems to automatically force you to display the widget on your page. Since I'm a big fan of simple and effective online design, I don't like to participate in a lot of the little widgets, decorations, gifts, etc. that seem to detract from the main ambiance of the message.

However, I finally gave in and had to check it out since my value (about $8,000) at the time seemed so low to the million or so dollars that a few of my friends were worth.

I'm glad I did.

First, you earn money for yourself if you log in every four hours. It seems to consistently be $10,000. Don't ask how I learned this fact.

Second, you earn money if you invite a certain number of friends to the application. That seems to be around $40,000. This is allowed once a day as far as I have been able to gage.

Third, you can invite the same people day after day and so you can keep re-earning $40,000 even if you select the same people.

Fourth, the more people you invite and gain as "pets," the more likely that the percentage of participants will go up which will put more money into the "pet marketplace" and the more likely your own value will go up because there are more people participating in the buying and selling process. More money in the game literally.

Fifth, you earn money when you buy or when you are bought...putting more money in your spending pocket.

Wow! This game has nothing to do with buying or selling people as pets. It's all about cost-push and demand-pull economics, stock market, finance, money management, etc. Very, very interesting.

It really is a safe environment for learning some things about the market. Now my task is to figure out how to capture this into an interesting game for kids, as well as adults, to teach those market skills. Hmm.

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